2D Platformer – build 004
A main menu! And a pause menu! (press escape). It’s very ugly, only works with a mouse, and the options don’t actually do anything…
Continue readingA main menu! And a pause menu! (press escape). It’s very ugly, only works with a mouse, and the options don’t actually do anything…
Continue readingNot much to see here. I added more physics tweaks and experimenting with an alternative jump method. I also improved some behaviour when using a controller, e.g. better analogue stick input.
Continue readingMaking a platformer character “feel” good is tough. It requires lots of tweaking, and you can’t always rely on using Unity’s physics engine to handle things for you — platformer game physics doesn’t really behave behave like real world physics! This build adds a DevTools panel for easier in-game balance tweaking, so I can customise, at runtime, some of the custom physics I created.
Continue readingI’ve always liked playing 2D platformers, and a simple platformer seems like a good genre to continue my learning. So this will be my second gamedev project.
Continue readingHere’s my first game. It’s technically a game; it has user input and some challenge to overcome.
Continue readingWant ‘hidden’ pages? Override Hugo’s default sitemap.xml behaviour by making your own sitemap.xml
file inside layouts/_default/
.
Goldmark doesn’t have this feature by default, but it’s easy to add.
Continue reading404’s on Azure Static Web Apps give an Azure branded page. Here’s how to change that behaviour and tell Azure to serve your custom 404.html.
Continue readingI want a personal blog site. I want it to be performant, scalable, easy to maintain, and free… I’m not asking too much right? Well it turns out static site generators make this completely possible! This post is about how I configured this very website. Follow along if you’d like to make your own site like this one.
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