I post things about webdev and gamedev

2D Platformer – build 002

06 June 2021 gamedev

Making a platformer character “feel” good is tough. It requires lots of tweaking, and you can’t always rely on using Unity’s physics engine to handle things for you — platformer game physics doesn’t really behave behave like real world physics! This build adds a DevTools panel for easier in-game balance tweaking, so I can customise, at runtime, some of the custom physics I created.

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