Making a platformer character “feel” good is tough. It requires lots of tweaking, and you can’t always rely on using Unity’s physics engine to handle things for you — platformer game physics doesn’t really behave behave like real world physics! This build adds a DevTools panel for easier in-game balance tweaking, so I can customise, at runtime, some of the custom physics I created.
Movement: [A] / [D] or [Left Arrow] / [Right Arrow]
Crouch: [Ctrl] or [S]