Does this github action still work?
I haven’t posted to this site or performed any kind of maintenance in over 2 years… but it’s still alive! I wonder if this post will appear once I do a git commit?
Continue readingI haven’t posted to this site or performed any kind of maintenance in over 2 years… but it’s still alive! I wonder if this post will appear once I do a git commit?
Continue readingSmall projects are great. With a tight enough scope, you can start and finish something before your attention span moves on to the-next-thing.
I made a little web app called Tabuu. It’s here: tabuu.michaelcassidy.net.
Continue readingI really enjoy games like Slay The Spire, Monster Train, Faster Than Light, Spelunky and more. They’re all quite different roguelike games (deckbuilder card games, spaceship combat simulator, adventure platformer) but they all share something similar: randomly generated “meta-level” maps: The spire of Slay The Spire. The sectors and beacons in FTL. The railway in Monster Train.
I’m working on something similar for my platformer (maybe). No details yet besides this quick WIP demo to show a few friends.
Continue readingWant to embed Unity WebGL players easily inside your Hugo website? Here’s a shortcode for you.
Continue readingA melee attack! And cute little doggies to use the attack on 😢. Also I added a UI for testing the Music Manager.
Continue readingUsing Hugo shortcodes and modifying the default Unity WebGL player to allow for easy embedding within a Hugo page, and adding support for multiple playes on the same page without using iframes.
Continue readingUnity allows you to publish WebGL builds of your games, which is great for easily sharing prototypes or publishing complete projects. But these builds can get large (hundreds of megabytes) and you may wish to warn your users before the download initiates. It’s pretty easy to do this by modifying the html page output by the Unity WebGL build.
This post assumes only beginner-level knowledge of HTML, CSS and JavaScript.
Continue readingI want to embed my Unity WebGL builds inside this site, rather than linking to the content in a new tab (which is over in Azure blob storage). Now I can do that!
This is really just a test. If it works, I’ll tidy it up and share the code later.
Continue readingGetting stuttering and poor performance in WebGL builds, but there is plenty of CPU power to spare and non-WebGL builds running smooth? It could be because of Application.targetFrameRate.
Continue readingNo big visual changes in this build. But I finally got around to learning how audio works in Unity.
Continue reading