Procedural generation of meta-level layout
I really enjoy games like Slay The Spire, Monster Train, Faster Than Light, Spelunky and more. They’re all quite different roguelike games (deckbuilder card games, spaceship combat simulator, adventure platformer) but they all share something similar: randomly generated “meta-level” maps: The spire of Slay The Spire. The sectors and beacons in FTL. The railway in Monster Train.
I’m working on something similar for my platformer (maybe). No details yet besides this quick WIP demo to show a few friends.
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