2D Platformer – build 003
Not much to see here. I added more physics tweaks and experimenting with an alternative jump method. I also improved some behaviour when using a controller, e.g. better analogue stick input.
Continue readingNot much to see here. I added more physics tweaks and experimenting with an alternative jump method. I also improved some behaviour when using a controller, e.g. better analogue stick input.
Continue readingMaking a platformer character “feel” good is tough. It requires lots of tweaking, and you can’t always rely on using Unity’s physics engine to handle things for you — platformer game physics doesn’t really behave behave like real world physics! This build adds a DevTools panel for easier in-game balance tweaking, so I can customise, at runtime, some of the custom physics I created.
Continue readingI’ve always liked playing 2D platformers, and a simple platformer seems like a good genre to continue my learning. So this will be my second gamedev project.
Continue readingHere’s my first game. It’s technically a game; it has user input and some challenge to overcome.
Continue reading